I’m a Chilean game developer focused on clean systems design and polished game feel. I work closely with clients to understand their goal offering clarity, flexibility, and respect at every stage, no matter the budget.
Forge the Fates is a roguelike deckbuilder currently in development. I’m the lead Unity developer, and I’ve built the full card system and core gameplay architecture from scratch.
A short Game Jam project where I built core systems like ship movement, enemy behavior, and procedural island generation.
Short freelance project on a tight budget. I implemented two core features: dynamic music-reactive bars, and direct MP3 access from Meta Quest files